Game Master's Guide to Rites and Rituals
A downloadable PDF
Game Master’s Guide to Rites and Rituals
Make Magic and Religion Mysterious and Dangerous in Your Game
Transform the way you handle ritual magic, divine ceremonies, and supernatural predictions in your game with Game Master’s Guide to Rites and Rituals. This system-rich 5E sourcebook is also highly adaptable for OSR and other fantasy TTRPGs, making it a valuable tool for any GM.
Bring Your Game World to Life with Realistic Rites and Rituals
- Rites and Festivals for most fantasy religions
- Arcane and Divine Magic Rituals, with risks and rewards
- Fortune Tellers and Psychics, including detailed predictions
- 40 Omens and 100 Prophecies, plus random tables to generate your own
- New magic items and nonmagical equipment for ritual magic
- Random Tables for naming temples, festivals, rites, and religious or arcane organizations
Expand Your Magic System with Sympathetic Magic
- Voodoo dolls and effigies for remote spellcasting
- Blood, hair, nail clippings, and other ritual components
- True Names—the ultimate magical vulnerability
- Weather and terrain-based magic, making environments more dynamic and immersive
This sourcebook gives GMs and players powerful new tools for making magic and religion feel immersive, unpredictable, and impactful—the way it should be.
Compatible with 5E and Easily Adaptable for OSR and Other TTRPGs
Designed for Fifth Edition (5E), this book integrates seamlessly with the PHB, DMG, and MM. However, most of its content is system-neutral and easily adaptable for use with past editions of the world's greatest roleplaying game, OSR, or any fantasy TTRPG.
Expand Your Collection
Look for other Game Master’s Guide titles and 5E books from MageGate Games, including:
- 250 Best Magic Items series
- Extreme Encounters: Weather and Terrain
Get your copy now and bring deeper, more immersive magic to your fantasy game!
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>> AWARDS AND REVIEWS <<
BEST SILVER SELLER
--Awarded by DTRPG
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"Wow! A serious MUST for game masters. This book has so many good ideas, scenerios and useful information that just one of the game campaign ideas/rituals is worth the cover price. Mage Gate [delivers] a literal cornucopia of mind candy. I didn't even make it half way through the book and I already had a dozen ideas for upcoming gaming sessions.
"The book [is] easy to follow and digest. If you're a GM and are struggling for new hooks and ideas to add flavor to your current campaign, or need ideas for future campaigns, this book will help out! Add this to your gaming library and you won't be disappointed!"
-- Amazon reviewer
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"Very well thought rules for GMs... Highly Recommended."
-- Amazon reviewer
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"While religion and its ceremonies play a part in many campaigns (and have special importance to certain classes), it's a topic less often covered by supplemental materials, so it's great to have a resource to help enrich this aspect of TTRPGs. And this book provides a whole lot of well-thought facets, both mechanical and conceptual."
-- Amazon reviewer
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"A must have book for all those who play clerics and people of faith. ...I was intrigued by Sympathetic Magic and how this could aid any spell caster, how the environment can bolster or hinder the affects of casting at certain times for example it's better to cast fireball in desert than in the middle of a snow storm.
"There is a large section on fortune tellers, omens and prophecies, including rules on professional teller with links to the future versus charlatans just looking to make quick coin. The book presents an in-depth look at religious festivals and their associated rites; giving ideas on how a community can act during a time of religious celebration. These also serve as a framework on how an aspiring player would have to complete certain tasks if wanted try to multiclass into a cleric.
"There a several new backgrounds and magical items which only serve to strengthen the ideas in this book such as exorcist or ritual specialist. Overall, I found this book enjoyable and agree with the authors that these options are "plug and play"... this is a useful resource for both player and DM's."
-- Amazon UK reviewer
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"5 Stars!"
-- DriveThruRPG (DTRPG) reviewer
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"Wouldn't it be nice to know what actually is going on [in a rite or ritual], so if your players ask a lot of questions, you san say, "Oh, well, [the bad guys are] doing this, and then they're doing that", and then there's also opportunities for you to have the characters have to do one of these [rituals]. Maybe one of their NPC friends has perished, and this is the only way to bring them back, or there's some other reason they need to do a ritual, maybe to stop the end of the world...
"Any direction you want to go—binding, cursing, charming—[MageGate's] got it covered... I really like this! There's just so much you can use, whether you let the players have at this or it's just a background thing or something the villains are up to, this is going to give you so much material. [There's] just really infinite directions you can go with this, and it's exciting to see so much on offer here, so check it out!"
-- Splinterverse (YouTube channel review)
Status | Released |
Category | Physical game |
Author | MageGate Games |
Tags | 5e, 5th-edition, Dark Fantasy, Dragons, dungeons, Fantasy, game-master, GM-Less, Horror, Tabletop role-playing game |
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