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Give 5e fantasy heroes and villains an edge...

Give them the 250 Best Magic Items for all 5th Edition character classes!

  • Items that add spice to mid- and high-level play
  • Harvested items created from monster parts (including harvesting rules)
  • Ritual items that bestow amazing power--for a price
  • Team-based items that grant powers to your entire party
  • An easy inventory for alchemists, necromancers, magic shops, etc.

This 5th Edition handbook is perfect for players and game masters (GMs) who want to add epic fun and variety to your Fifth Edition game with hundreds of medium- to high-power magic items. (If you're looking for low- to mid-level items for any character class, check out our previous book in this series, 250 Best Magic Items: Curios, Oddities, and Trinkets.)

This 5e handbook is fully compatible for use with the 5e, the 5th Edition of the world's greatest fantasy roleplaying game, but to make full use of it, you also need a copy of the PHB, DMG, and MM. Check out our other 250 Best Magic Items books for all your favorite character classes, including barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, rogues, sorcerers, warlocks, and wizards! And don't miss our Extreme Encounters: Weather and Terrain and Game Master's Guide series for 5e gamemasters.

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>> REVIEWS <<

"A really cool concept... check it out!"
--Splinterverse (YouTube channel)

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"Good book with a lot of unusual magic items."
-- DriveThru RPG (DTRPG) reviewer

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"Another great gaming supplement that any serious DM/GM is going to want in their arsenal of reference books.
This book has 100 Harvested Magic Items, 75 Ritual Magic Items, and 75 Team-Based Magic Items. A really different perspective on magic items and how they are obtained, maintained and attuned too. You can tell a lot of time and effort went into each one of these and the results are amazing. 

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With Harvested Magic Items, these are various items (powders, potions and scrolls) made with parts, pieces and components from a variety of creatures. The book gives a pretty thorough description of how to ingest or use the item as well as its potential magical powers and potential curses! 

The Ritual Magic Items are items that contain pretty gnarly powers and definitely require attunement to activate the properties... if you need solid quest items, this book is for you! 

With Team-Based Magic Items, the party can share abilities... This is definitely a different way to help a party out and can be quite useful in longer campaigns. There are also weapons, armor and cloaks a party member obtains and gets to duplicate for the rest of the party. 

So if you're looking to spice up your campaign and treat yourself and your party to some genuinely cool artifacts, armor, weapons or magic, this 100+ page book is a steal for the cover price."
-- DriveThru RPG (DTRPG) reviewer


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Get this PDF and 10 more for $99.99 USD
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250 Magic Items Book 6 PDF-compressed.pdf 21 MB

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